com.eoi.freya.basic
Class BasicMutate

java.lang.Object
  |
  +--com.eoi.freya.game.XMLObject
        |
        +--com.eoi.freya.turn.BasePhase
              |
              +--com.eoi.freya.basic.BasicPhase
                    |
                    +--com.eoi.freya.basic.BasicUnitPhase
                          |
                          +--com.eoi.freya.basic.BasicMutate
All Implemented Interfaces:
Phase

public class BasicMutate
extends BasicUnitPhase

BasicMutate will give a Unit the same basic values as that of another, which has a less cost. UNTESTED AT THE MOMENT


Fields inherited from class com.eoi.freya.basic.BasicUnitPhase
command
 
Fields inherited from class com.eoi.freya.turn.BasePhase
player, playerCommands, repeat
 
Fields inherited from class com.eoi.freya.game.XMLObject
info
 
Constructor Summary
BasicMutate()
           
 
Method Summary
 org.jdom.Element executeForUnit(BasicUnit unit, org.jdom.Element commandElement)
           
 
Methods inherited from class com.eoi.freya.basic.BasicUnitPhase
execute, getCommand, setCommand
 
Methods inherited from class com.eoi.freya.basic.BasicPhase
getPlayer
 
Methods inherited from class com.eoi.freya.turn.BasePhase
getCommands, getPlayerCommands, getPlayerDocument, getPlayerDocument, getPlayerName, repeatForAllPlayers, setPlayer, setPlayerCommands
 
Methods inherited from class com.eoi.freya.game.XMLObject
addElement, getElement, getInfo, getIntSetting, getIterator, getName, getSetting, isSetting, setBooleanSetting, setInfo, setIntSetting, setName, setSetting
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface com.eoi.freya.turn.Phase
getInfo, getName, setInfo, setName
 

Constructor Detail

BasicMutate

public BasicMutate()
Method Detail

executeForUnit

public org.jdom.Element executeForUnit(BasicUnit unit,
                                       org.jdom.Element commandElement)
Overrides:
executeForUnit in class BasicUnitPhase


Freya Engine, The Turn Based Game Engine
Copyright(c) 2002 Alexander Bilton
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA