Class GameConfig


public class GameConfig
extends java.lang.Object

Global Game Config data handler

Constructor Summary
protected GameConfig(java.lang.String filename)
Method Summary
 org.jdom.Element getElement(java.lang.String name)
static GameConfig getInstance()
 int getIntSetting(java.lang.String setting)
 java.lang.String getSetting(java.lang.String setting)
static GameConfig loadFromFile(java.lang.String filename)
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

Constructor Detail


protected GameConfig(java.lang.String filename)
Method Detail


public static GameConfig loadFromFile(java.lang.String filename)


public static GameConfig getInstance()
                              throws java.lang.NullPointerException


public java.lang.String getSetting(java.lang.String setting)
                            throws java.util.NoSuchElementException


public int getIntSetting(java.lang.String setting)
                  throws java.util.NoSuchElementException


public org.jdom.Element getElement(java.lang.String name)

Freya Engine, The Turn Based Game Engine
Copyright(c) 2002 Alexander Bilton
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA