com.eoi.freya.basic
Class BasicUnit

java.lang.Object
  |
  +--com.eoi.freya.game.XMLObject
        |
        +--com.eoi.freya.game.OwnedObject
              |
              +--com.eoi.freya.game.BaseUnit
                    |
                    +--com.eoi.freya.basic.BasicUnit
All Implemented Interfaces:
Unit
Direct Known Subclasses:
BurrowerUnit, StandardUnit

public abstract class BasicUnit
extends BaseUnit

BasicUnit is a base class for all units in the game. It contains a number helper objects for values such as Attack, Defence, etc. It also handles a simple form of fighting.


Field Summary
 boolean hasAttacked
           
 boolean hasMoved
           
 
Fields inherited from class com.eoi.freya.game.XMLObject
info
 
Constructor Summary
BasicUnit(org.jdom.Element unitInfo)
           
 
Method Summary
 org.jdom.Element combat(BasicUnit target)
           
 org.jdom.Element fight(BasicUnit target)
           
 BasicAttack getAttack()
           
 BasicValue getCost()
           
 BasicDefence getDefence()
           
 BasicHealth getHealth()
           
 Location getLocation()
           
 java.util.List getModifiers()
           
 BasicValue getMovementPoints()
           
 BasicPosition getPosition()
           
 java.lang.String getRace()
           
 BasicValue getRetreat()
           
abstract  org.jdom.Element move(java.lang.String directions, java.lang.String modifier)
           
 void setPosition(BasicPosition bp)
           
 
Methods inherited from class com.eoi.freya.game.BaseUnit
getInventory, isDead, setDead
 
Methods inherited from class com.eoi.freya.game.OwnedObject
getOwner, setOwner
 
Methods inherited from class com.eoi.freya.game.XMLObject
addElement, getElement, getInfo, getIntSetting, getIterator, getName, getSetting, isSetting, setBooleanSetting, setInfo, setIntSetting, setName, setSetting
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface com.eoi.freya.game.Unit
getName
 

Field Detail

hasAttacked

public transient boolean hasAttacked

hasMoved

public transient boolean hasMoved
Constructor Detail

BasicUnit

public BasicUnit(org.jdom.Element unitInfo)
Method Detail

getAttack

public BasicAttack getAttack()

getDefence

public BasicDefence getDefence()

getHealth

public BasicHealth getHealth()

getPosition

public BasicPosition getPosition()

setPosition

public void setPosition(BasicPosition bp)

getMovementPoints

public BasicValue getMovementPoints()

getRetreat

public BasicValue getRetreat()

getCost

public BasicValue getCost()

getRace

public java.lang.String getRace()

getModifiers

public java.util.List getModifiers()

getLocation

public Location getLocation()

combat

public org.jdom.Element combat(BasicUnit target)

fight

public org.jdom.Element fight(BasicUnit target)

move

public abstract org.jdom.Element move(java.lang.String directions,
                                      java.lang.String modifier)


Freya Engine, The Turn Based Game Engine
Copyright(c) 2002 Alexander Bilton
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA