com.eoi.freya.game
Class Inventory

java.lang.Object
  |
  +--com.eoi.freya.game.Inventory

public class Inventory
extends java.lang.Object

An Inventory is an JDOM XML Element based object that stores a list of items


Field Summary
protected  org.jdom.Element items
           
 
Constructor Summary
Inventory()
           
Inventory(org.jdom.Element items)
           
 
Method Summary
 void addItem(org.jdom.Element toAdd)
           
 void addItem(Item toAdd)
           
 void addItemValue(java.lang.String type, int value)
           
 void addToItemValue(java.lang.String type, int value)
           
 void decreaseFromItemValue(java.lang.String type, int value)
           
 Item getItem(java.lang.String type)
           
 org.jdom.Element getItemElement(java.lang.String type)
           
 org.jdom.Element getItems()
           
 int getItemValue(java.lang.String type)
           
 void setItemValue(java.lang.String type, int value)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

items

protected org.jdom.Element items
Constructor Detail

Inventory

public Inventory()

Inventory

public Inventory(org.jdom.Element items)
Method Detail

getItems

public org.jdom.Element getItems()

getItemElement

public org.jdom.Element getItemElement(java.lang.String type)

addItem

public void addItem(Item toAdd)

getItem

public Item getItem(java.lang.String type)

addItem

public void addItem(org.jdom.Element toAdd)

getItemValue

public int getItemValue(java.lang.String type)

addItemValue

public void addItemValue(java.lang.String type,
                         int value)

setItemValue

public void setItemValue(java.lang.String type,
                         int value)

addToItemValue

public void addToItemValue(java.lang.String type,
                           int value)

decreaseFromItemValue

public void decreaseFromItemValue(java.lang.String type,
                                  int value)


Freya Engine, The Turn Based Game Engine
Copyright(c) 2002 Alexander Bilton
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA